Unity Screen Resolution, resolutions to determine which resoluti
Unity Screen Resolution, resolutions to determine which resolution to pass to Screen. It returns the actual Screen resolution of the desktop. text) also align To scale UI game objects appropriately across different resolutions in Unity: Select Canvas in the Hierarchy. My monitor is 2560x1440, so I have three options. currentResolution will return the current resolution of the desktop. If it's running windowed, according to Unity, Screen. Every time you change the screen resolution, Unity saves the width, height and fullscreen/windowed mode in the application PlayerPrefs storage. Well, I want to change the user’s desktop resolution to 800x600 at the game startup to match my game. Reference Resolution: (1024x768) - The basis on which our other numbers for sizing UI are framed. ExclusiveFullScreen only works with supported resolutions. vSyncCount to zero will allow the game to run as fast as possible. ExclusiveFullScreen you should use Screen. The only thing is, if the user manually switches to fullscreen, it will pick the nearest available resolution, which would probably be 640x480, and this resolution will stick if you switch back to windowed mode. Unity の C# スクリプトから、ゲームの解像度と表示形式(フルスクリーン or ウィンドウ)を変更する方法を書いていきます。 ※ Windows スタンドアロンで動作確認をしています。 バージョン Unity 2021. height will return 1080. currentResolution. Unity Changing game resolution I'm trying to play a unity-based game called "Among the Zombies" but it doesn't have screen resolution in options so it runs terribly slow. Resolution section for the Standalone Player platforms Usage details: To set a specific full-screen mode on a desktop platform, use the method overload that accepts the FullScreenMode parameter. Resolution and Presentation Use the Resolution and Presentation section to customize aspects of the screen’s appearance in the Resolution and Standalone Player Options sections. If you use multi-display, you can only use Screen. Then the word (guiText. Capture (Camera camera, CaptureSettings settings) - Captures the screenshot as a Texture2D object (for further manipulation) API Methods: 1. resolutions always contain Resolution. When you change the resolution scale, Unity does the following: Renders at a lower resolution. Trying to get Gameboy resolution which is 160px x 144px in unity and then the game will scale up when in full screan with bars around the side where the aspect ratio doesn't fit. In this video I explain how to use the Fit-Workground-To-Camera script to easily scale your game for all resolutions in Unity. Use the Resolution and Presentation section to customize aspects of the screen’s appearance. If the reference resolution is 1920 x 1080 then sizing an image’s rect transform to 512 x 512 means 512 pixels in the context of a 1920 x 1080 screen, then scale accordingly based on screen match mode and the actual resolution of the current device. resolutions property. Resolution section for the Desktop Player This article shows you how to change the screen size at run time via script, while avoiding the unexpected pitfalls that can occur, as well as other topics, such as toggling full screen and windowed modes, limiting frame rate, toggling vsync, and setting the resolution. height/width. 変更方法 Screen クラスのメソッドで変更できます。 // 1920 × 1080、フルスクリーン After reading my post here , someone reached out to me for help with their UI settings. Resolution structures are returned by Screen. This tutorial will demonstrate how to do that. In Build Settings > Player Settings > Resolution and Presentation, the Default Screen Width and Default Screen Width Heigth options are in 1024 x 768. Learn how you can run a Unity fullscreen resolution when you build your game, and ensure that the resolution does not reset with every new session. For example, you can render at a lower resolution when the frame rate of the application decreases. I know Screen. The Screen. The game originally starts windowed at this resolution, but when you set it to fullscreen it uses this code to fit in the whole screen while maintaining the integer proportion. I'm using Screen. Master Unity Resolution Settings: How to change resolution with a DropDown Rounded Neon Yellow and Blue lines Background video | Footage | Screensaver When we use Screen. I used Screen. Choose 2560x1440, have the camera render at 1080p scale with blackboard for the extra pixels Choose 2560x1440, and select “Stretch Fill” on pixel perfect camera Choose 1920x1080 However, I noticed the issue is that #2 and #3 are exactly the same. height/width and Screen. Aug 3, 2025 · This comprehensive guide will walk you through everything you need to know about handling screen resolution and UI scaling in Unity, from basic concepts to advanced techniques that ensure your game looks professional across every device. Provides access to display information. currentResolution does not necessarily return what you expect. I tested on If it's running windowed, according to Unity, Screen. refreshRate at 60 Hz (60 fps). On Samsung galaxy s6 they returned 1920:1080(must be 2560:1440). I’ve set the player to use fullscreen exclusive and tried doing the same in code. Resolution This section allows you to customize the screen mode and default size. SetResolution because FullScreenMode. Ultimately I will answer two questions here, for mobile platforms: What should I set for my Canvas Scaler Reference Resolution? (1080 x 1440) & What resolutions settings should I add to my Game View for testing? 1125 x Here is my understanding of the options available to us: Aspect Ratio Enforce a specific aspect ratio Black bars around the screen when the actual screen aspect ratio isn’t available. The I’ve done everything I can think of to try and get Unity’s Screen. Capture (Camera camera, CaptureSettings settings) - Captures the screenshot as a Texture2D object (for further manipulation) API Methods: To scale UI game objects appropriately across different resolutions in Unity: Select Canvas in the Hierarchy. Exclusive full-screen mode is only supported on Windows standalone Player. There is a common issue with the ui canvas raycaster not correctly matching the screen space coordinates of the mouse when the ui camera renders to a render texture with a resolution different than the final screen resolution. I don’t want the game to run in fullscreen just windowed mode. Enforce a set of aspect ratios from a list (allow player to choose from list) Black bars around the screen when the actual screen aspect ratio isn’t available. Unity’s Canvas Scaler component can help manage different screen resolutions by defining a reference resolution and adjusting the UI scale dynamically: Changing the screen resolution within a Unity game after it has been built is a useful feature for enhancing user experience and compatibility across different devices. We are making a Pixel Perfect game, with a reference resolution of half 1080p (960x540). Screen. Resolution section for the Desktop Player Unity by default will adjust the render to the user’s current resolution (1920x1080, for example) and kind of scale everything. 3. SetResolution() But when I run in Android device, it shows the output image is stretched to fill up the full screen which I don't want. 接下来我们详细讲 Scale With Screen Size模式。 Scale With Screen Size模式是根据标准分辨率计算出当前分辨率下Canvas的缩放比例,来修改Canvas的Scal If we’re talking about Unity UI then it’s totally up to you, it supports various different options for anchoring, scaling, placing various UI elements, in screen space and in world space. Important: When you use FullScreenMode. So if the game is played on a device that has 1920×1080 resolution, Screen. I want to get device screen resolution in unity. Changing the screen resolution within a Unity game after it has been built is a useful feature for enhancing user experience and compatibility across different devices. 14f1(LTS) 1. These settings are split into the following categories: Resolution Scaling Orientation Allowed Orientations for Auto Rotation Multitasking Support Status Bar Resolution Scaling player settings for the iOS platform Resolution Scaling Use the Resolution Scaling Mode setting to set the scaling to be If the current screen resolution is smaller or larger than this reference resolution, the scale factor of the Canvas is set accordingly, so all the UI elements are scaled up or down together with the screen resolution. Mastering screen resolution and UI scaling in Unity requires a comprehensive understanding of the Canvas system, responsive design principles, and platform-specific considerations. That resolution is the same as the in-game resolution when in full screen mode, but it’s the native resolution when in windowed mode. So it'll show in your UI text 1920 x 1080 because of your desktop resolution. This is the kind of behavior AAA games have. The Description Returns all full-screen resolutions that the monitor supports (Read Only). Unity applications read these PlayerPrefs at startup and use these values to set the screen resolution for your game. SetResolution (400, 600, false);” in a script. Changing resolution scale To reduce the amount of work for the GPU and speed up rendering, you can change the resolution of the image Unity renders. Unity returns the resolutions the monitor supports and sorts them by width and then by ascending resolution. width or Screen. It is important to adjust your game's screen resolution to match different device screens. Unity dynamically returns the supported resolutions for the monitor on which the application window is currently displayed, sorting them first by width and then by ascending resolution. resolutions to provide me with a list that contains 144hz which my monitor supports. SetResolution to set the resolution of the primary screen. Use this class to get a list of supported screen resolutions, change the current resolution, or hide/show the system mouse pointer. How to change that? Unity returns the resolutions the monitor supports and sorts them by width and then by ascending resolution. "": Description Represents a display resolution. To reduce the amount of work for the GPU and speed up rendering, you can change the resolution of the image Unity renders. width will return 1920 and Screen. (so the mouse interactions get displaced and don’t match the screen position) Since other threads on the subject have been locked, I’ll post the solution here: Save Supports capturing at any screen resolution, from low to high (up to screen's max resolution) ScreenShotTaker. So i decide to try to build and run to see how it will be like when i play it online. Welcome to our comprehensive Unity tutorial on changing game resolution and fullscreen mode! In this step-by-step guide, you'll learn how to customise the display settings of your Unity game with Unity Reference Resolution Settings When developing with Unity, it’s vital to choose a reference resolution that matches your target platforms. Hello, i have been working on my games for quite some time. Allow all aspect ratios Make sure to add a fade I don’t want the game to run in fullscreen just windowed mode. Use “Screen. I realised that i got alignment problem. Unity Supports capturing at any screen resolution, from low to high (up to screen's max resolution) ScreenShotTaker. Feb 21, 2025 · I’m just curious how some Unity games provide an accurate list of resolutions. height we get the info for the width and the height of the device’s screen. Then, under the Canvas Scaler component in the Inspector, choose Scale with Screen Size. In our case, we set the Canvas Scaler to be the Phone HD portrait resolution of 640 x 960. So, I thought I would document some of that process, in case it is helpful to others. Unity GUI glitches with VS2005, missing dock icons and screen resolution Recommend rhind Posted Jul 07, 2007 06:48 AM I have a game in which all elements fit in a resolution of 960x540. I even tried disconnecting my second monitor which only runs at 60hz to see if that was causing an issue (and for whatever reason this caused my build to Icon settings for the desktop platforms Resolution and Presentation Use the Resolution and Presentation section to customize aspects of the screen’s appearance in the Resolution and Standalone Player Options sections. Should I change that too? Reedex September 30, 2019, 1:44pm 4 BMM7: But my game, for example, is commercial and I want it to work perfectly on any monitor in the world. Like supposely, this object should be in top left corner, then it move to center etc. Icon settings for the desktop platforms Resolution and Presentation Use the Resolution and Presentation section to customize aspects of the screen’s appearance in the Resolution and Standalone Player Options sections. I want it to keep the aspect ratio properly. Unity displays in poor quality on my computer (the software itself), I was wondering how to change resolution/display settings? Usage details: To set a specific full-screen mode on a desktop platform, use the method overload that accepts the FullScreenMode parameter. This is needed most when developing a mobile game, but can be useful On the Canvas, the UI Scale Mode field of the Canvas Scaler component is by default on Constant Pixel Size. I’ve gone through every setting I can find, so it would seem to me that these games are using some custom solution. Resolution section This section allows you to customize the screen mode and default size. (for example: if you have a screen that is 1920x1080 it will scale everything x2, and if you have a screen that is 2560x1440 it will also scale it by 2 Usage details: To set a specific full-screen mode on a desktop platform, use the method overload that accepts the FullScreenMode parameter. Learn how to use the Screen class for dynamic resolution changes, fullscreen mode switching, and default build settings configuration. Welcome to our comprehensive Unity tutorial on changing game resolution and fullscreen mode! In this step-by-step guide, you'll learn how to customise the display settings of your Unity game Dec 7, 2025 · Resolution settings let players customize their experience. Unity dynamically returns the supported resolutions for the monitor on which the application window is currently displayed, sorting them first by width and then by ascending resolution. . Setting QualitySettings. Normally one is used. So when i build and run the game in different window like 1024 x 768, 800x600. You'll want to change it to Scale With Screen Size and then put your resolution in the Reference Resolution field that appeared (which is 800x600 by default). SetResolution(1366,768,true); sets the resolution of a single screen but what about multiple screens? I disabled unity pop up option before starting the game. What screen resolution should I set for a PC/Mac game? and how do you set that up within Unity? Resolution settings let players customize their experience. qmeva, 4ljo, vvcs0n, rpz6g, azxse, eiwa, jbmp, vvgocp, hjxku, ium1r2,